Where Design Takes Me
The Quest for InspirationSightSpeed
So, I’m still researching video conferencing/seminar solutions. I stumbled across SightSpeed, a service that has the BEST video quality I’ve seen so far. Unfortunately, it only allows four people at a time to conference, so will not accomplish what I need it to (2 people braodcasting to about 30). So the search is on. SightSpeed has definitely raised my expectations for what I’m looking for though, and I would recommend it whole-heartedly for great conferencing.
http://www.sightspeed.com/
http://www.bfreeware.com/node/128/image_gallery
Real posts?
hm, so I see some of my friends are staring to link to this blog… which means I should proabbaly start putting real posts up instead of just using it as a catch all for my research at work. sorry, guys!
Video camera Audio?
a test for audio: lavalier mics vs. built in camera mic.
note to self: we need a lavalier. what video camera have mic inputs?
http://cyndygreen.wordpress.com/2007/02/08/good-audio-bad-audio/
Audio for DLL
How to get good audio from auditoriums, gyms and other sound-hostile environments.
As anyone who has tried to record audio in an auditorium can tell you, large enclosed spaces with smooth, reflective surfaces can be a videographer’s worst nightmare. Sounds careen off the hard walls, floor and ceiling of a gym, theatre or music hall for many seconds before they’re finally absorbed, blending and combining to create a symphony of noise.
For those of you who need to record coherent, understandable sound from auditoriums and gyms, here are 10 tips to help insure success.
- Get Close
The old standby advice for getting clean audio from hostile environments holds doubly true for auditoriums and gyms. Like trying to shoot video in pea-soup fog, your main hope for clean audio from a highly reverberant location is to get your camcorder as close to your subject as possible. This makes the sound you’re trying to record much louder as compared with the competing noises.<!–//<![CDATA[ // var m3_u = (location.protocol=='https:'?'https://ads.videomaker.com/delivery/ajs.php':'http://ads.videomaker.com/delivery/ajs.php'); var m3_u = 'http://ads.videomaker.com/delivery/ajs.php'; var m3_r = Math.floor(Math.random()*99999999999); if (!document.MAX_used) document.MAX_used = ','; document.write (""); //]]>–><!–// –>
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If you’re shooting a game-side interview or a speaker addressing a room full of listeners, don’t plan on getting clean audio from across the room. Move your camcorder as close as possible to the sound source. Because of the way sound travels through air, cutting the distance between camcorder and subject doesn’t make the subject twice as loud–it makes it four times as loud.
- Use an External Mike
There are some obvious limits to how close you can move your camcorder to your subject when shooting in a noisy environment. Attach an external mike to your camcorder, and you can close the gap to within a few inches. Lavalier mikes offer the advantage of hands-free communication, while a handheld mike allows you to move quicker and is more comfortable for some people.<!–//<![CDATA[ // var m3_u = (location.protocol=='https:'?'https://ads.videomaker.com/delivery/ajs.php':'http://ads.videomaker.com/delivery/ajs.php'); var m3_u = 'http://ads.videomaker.com/delivery/ajs.php'; var m3_r = Math.floor(Math.random()*99999999999); if (!document.MAX_used) document.MAX_used = ','; document.write (""); //]]>–><!–// –>
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Wired external mikes offer the advantage of a relatively foolproof link between mike and camcorder, but the dangling cable can restrict mobility somewhat. Wireless lav or handheld mikes offer great freedom of movement, but can be prone to poor reception and interference when used indoors. On the plus side of the wireless equation, they work well when you have short distances between the mike and receiver.
- Pick a Quieter Locale
Perhaps the most effective way to get good audio from a gym or auditorium is to flee the premises altogether. If you’re conducting an interview with a coach, player or excited fan, for example, there’s no rule that says you have to do it in the middle of the post-game furor.You’ll probably get much better sound from the locker room, a hallway, or any other room located near the gym. Staying close to the auditorium insures that the viewer will still hear and/or see the excitement of the event. You may get great audio and a neat visual effect by staging an interview just outside the doors of the gym, pointing the camcorder back in towards the victory celebration.
- Move Within the Room
Even without leaving the room, you may be able to find a location more conducive to capturing clean audio (provided you can move your subject). As sound bounces around a large room, there are areas where the noise is less pronounced. Recording in the corner of a room, for example, may result in cleaner sound. Recording in an area with sound treatment panels or heavy curtains on the walls should also cut down on ambient sound.If you can move behind some obstruction, you may get cleaner audio as well. This might mean staging an interview behind a divider of some kind, or in back of a row of folded bleachers or stacked chairs. With careful framing, viewers will never know you’re shooting from behind a sonic barricade.
- Wait for Less Noise
In the same way you don’t necessarily have to shoot right in the middle of a post-game celebration, you may not need to shoot at a time when the gym or auditorium is at its noisiest. Try to get a speaker or presenter into the auditorium before a big event, to conduct an interview while the stage and sound system are being set up. Or, you may capture a completely different feeling by talking with a winning coach in the gym after all the fans have left. You’ll still have some reverberant sound bouncing around the room from your subject, so you’ll probably want to use an external mike.Overcoming bad sound from an auditorium or gym is not just a matter of the right equipment–a little creative thought put into the where and when of your shoot can make a large difference in the quality of the resulting audio.
- Tap Into the House Mixer
Many venues will have a “house” sound system used for amplifying the voice of a speaker or sports announcer. If you can borrow an audio signal from this mixer, you may get excellent audio quality. Balanced audio is best for long cable runs, and you can convert the more-common unbalanced mixer output to a balanced line with a transformer. Another option is to plug a wireless transmitter into the house mixer and send the signal to your camcorder.Wiring into an existing mixer successfully requires either a good knowledge of signals and connectors on your part, or a good relationship with the (hopefully) knowledgeable sound person. At the very least, have a good stock of adapters, transformers and attenuators on-hand. The better prepared you are, and the easier you are to work with, the better your chances of getting a clean audio feed. Finally, be sure to use headphones to monitor the house feed at your camcorder. Should something go wrong with the signal, be ready to unplug your input cable and switch over to the camcorder’s built-in mike at a moment’s notice.
- Mike the Announcer or Speaker Yourself
One effective alternative to wiring into a mixer is to mike the announcer or speaker yourself. You may be able to attach a wireless lavalier mike directly to the person who will be speaking, provided you don’t interfere with his or her mobility. A more likely prospect is to place a mike on a small stand on the table or podium. You’ll get clean, up-close audio from this approach, and may experience fewer hassles than tapping into the house sound system.Clearly, using your own mike in this way requires securing permission in advance. Because some may perceive the potential for problems when you add your own mike to the equation, don’t get your heart set on this approach. When you do get the green light to use your own mike, the result is often excellent sound.
- Make Friends with the Loudspeaker
If you can’t tap into the sound system or mike the announcer yourself, get a mike as close as possible to a loudspeaker. This approach will give you good sound with less background noise. Setting your camcorder up within ten or 20 feet of a loudspeaker may do the trick. If background sounds are really pronounced, you may want to place an external mike on or near the speaker. You’ll get good results from a handheld mike on a stand, pointed at the speaker from a few feet away.Another approach is to put a wireless lavalier mike in the vicinity of the speaker. Attaching it directly to the speaker is a tricky proposition, as most loudspeakers consist of two or more drivers each radiating a smaller portion of the audible spectrum. Put your mike too close to one, and you’ll get audio with too much bass or too much treble.
- Use a Shotgun or Parabolic Mike
The more directional a microphone, the less ambience it picks up at a given mike-to-subject distance. If you can’t put a mike on or near your subject, you’ll get better results with a highly directional shotgun or parabolic mike. The former will attach to the camcorder, increasing the “range” of your sound pickup.A parabolic mike has an even tighter pattern than the shotgun, thanks to its 12- to 18-inch sound-gathering reflector. Unfortunately, parabolic mikes are somewhat hard to come by and can be rather expensive. Remember–getting a less-directional mike close to your subject almost always results in better sound than a more distant pickup with a highly directional mike.
- Don’t Record Dialogue
For some productions, you may be better off dubbing in your dialogue after-the-fact. This is especially true if you have no external mike and your production calls for long shots. Dialogue recorded from across the gym will net you unusable audio, guaranteed.With some careful planning, you can set up wider shots where a small deviation in lip-sync won’t be noticeable. Then, after you’ve shot all your footage, have your talent speak their lines in a more acoustically controlled place. The resulting dialogue will lack the ambience and echoes the audience will expect to hear, so you’ll have to add some ambience back in. Use an audio mixer or an inexpensive effects processor. Simply run the dialogue through a “large room” or “large hall” reverb program, mix in an appropriate amount of the effect, and you’ll have realistic ambience and crisp dialogue. You can perform similar acoustic magic with a computer-based system.
http://www.videomaker.com/article/3399/
page layout
http://totaltraining.com/Store/MySubscriptions.aspx
layout in demo subscription similar to what we’re looking for in hosting.
Also has good demo on sharpening a focus.
my wishlist, partial.
100 Habits of Successful Graphic Designers by Sarah Dougher
Elements of Typographic Style by Robert Bringhurst
How to Be a Graphic Designer without Losing your Soul by Adrian Shaughnessy
Getting Printed by Eric Kenly
Pantone Swatches
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=325905
Issue
Pantone color values set in Adobe InDesign or Adobe Illustrator appear to be different colors in Adobe Photoshop.
Solution
Set the applications to use the Lab values in the library.
In InDesign:
- Open the Swatch palette and select Ink Manager from the palette menu.
- Select “Use standard Lab values for spots”.
- Re-create the spot color.
In Illustrator:
- Open the Swatch palette and select Spot Colors in the palette menu.
- Select “Use Lab values”.
- Re-import the spot color.
Additional Information
You must set InDesign CS3 and CS2 and Illustrator CS3 and CS2 to use Lab values that are in the library; this is not the default setting for either application. When you set InDesign CS3 and CS2 and Illustrator CS3 and CS2 to use the Lab values, you can encode alternate colors for spot colors using the same Lab values. If spot colors are converted to process colors, then Illustrator CS3 and CS2 and InDesign CS3 and CS2 convert those Lab values to CMYK using the Profile selected at print time or using the document profile if the conversion-to process happens before print.
There is no setting to use Lab values in Illustrator or InDesign in versions earlier than CS2. Neither application used different Lab Pantone values; both were designed to use the Pantone CMYK values to define color appearance, while Photoshop uses Lab. This was changed In InDesign and Illustrator CS2.
330728: CMYK values of PANTONE swatches are different in Illustrator CS and Photoshop CS
PANTONE swatch overview
The PANTONE Matching System (PMS) is the dominant spot color printing system in the United States. Printers use a special mix of ink to achieve the color needed. Each spot color in the PANTONE system is assigned a name or a number. There are over one thousand PANTONE spot colors available.
Are PANTONE 624 U, PANTONE 624 C, PANTONE 624 M the same color? Yes and No. While PANTONE 624 is the same ink formula (a shade of green), the letters that follow it represent the apparent color of that ink mix when printed on different types of paper.
The letter suffixes of U, C, and M tell you how that particular color will appear on uncoated, coated, and matte finish papers, respectively. The coating and finish of the paper affects the apparent color of the printed ink even though each lettered version uses the same formula.
In Illustrator, 624 U, 624 C, and 624 M look exactly the same and have the same CMYK percentages applied to them. The only way to truly tell the difference between these colors is to look at an actual PANTONE swatch book.
PANTONE swatch books (printed samples of ink) come in uncoated, coated, and matte finishes. You can use these swatch books or color guides to see what the actual spot color looks like on the different finished papers.
PANTONE swatches in Illustrator CS
The PANTONE swatch libraries that reside in Illustrator CS contain CMYK representations of what the PANTONE ink will look like when printed using a spot color plate. The CMYK values were given to Adobe by PANTONE and are stored within the PANTONE swatch. When these swatches are converted to CMYK colors, or printed as process colors, the CMYK representations inside the PANTONE swatch are used. For instance, if you take an object with PANTONE 2905 C applied to it (which has a CMYK representation of C=41/M=2/Y=0/K=0), and run the Filter > Colors > Convert to CMYK command on the object, the object will have the values of C=41/M=2/Y=0/K=0.
PANTONE swatches in Illustrator CS3, CS2
The PANTONE swatch libraries that reside in Illustrator CS3 and CS2 have both LAB and CMYK representations of what the PANTONE ink will look like when printed using a spot color plate. Both the LAB and CMYK values were given to Adobe by PANTONE and are stored within the PANTONE swatch. Illustrator CS3 and CS2 gives you the ability to choose either the LAB color definitions or the CMYK color definitions when using PANTONE libraries. You can choose which color definition you want to use by selecting Spot Colors from the Swatches palette menu and then choosing the desired color definition.
The CMYK color definitions are the same as those in Illustrator CS and convert to a process color within the application or print from the application as process colors the same way they do in Illustrator CS.
The LAB color definitions in Illustrator CS3 and CS2 mirror the LAB color definitions in Photoshop CS, CS2 and CS3. While Illustrator does not have full LAB support as a document color space, it still can use LAB color definitions by using the Adobe Color Engine for color conversions to CMYK values. If these swatches are converted to CMYK values, the CMYK values vary depending on either the ICC profile assigned to the document, if the swatch is converted within the document, or on the printer ICC profile, if the document is printed.
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=330728
PANTONE swatches in Photoshop CS, CS2 and CS3.
The PANTONE swatch libraries that reside in Photoshop use LAB representations of what the PANTONE ink will look like when printed using a spot color plate. When you apply the swatches to objects or duotones in Photoshop, Photoshop displays the color using the LAB color definitions. If these swatches are converted to CMYK values when printed, the CMYK values vary depending on the ICC profile you chose in the print dialog box.
How to match Illustrator PANTONE swatches to Photoshop
For Illustrator CS3 and CS2:
In Illustrator CS3 and CS2, you can match the PANTONE swatches to Photoshop CS, CS2 and CS3 versions of the swatches by selecting the “Use LAB Values specified by the book manufacturer” option in the Spot Colors option dialog box. To access the Spot Colors dialog box, select Spot Colors from the Swatches palette menu.
For Illustrator CS:
In Illustrator CS, there is no way to automatically match the Illustrator PANTONE swatches to the swatches in Photoshop. The Illustrator swatches use specific CMYK color definitions provided by PANTONE, and the Photoshop swatches use specific LAB definitions.
How to match Photoshop PANTONE swatches to Illustrator
For Illustrator CS3 and CS2:
If you are using the CMYK color definitions for PANTONE swatches in Illustrator, you can match PANTONE swatches in Photoshop to the ones in Illustrator by using the swatches from the PANTONE Solid To Process library in Photoshop. These swatches are designed to use PANTONE CMYK values.
If you are using the LAB color definitions for PANTONE swatches in Illustrator, you can match the PANTONE libraries in Photoshop by using any of the default PANTONE libraries, as they use the LAB color definitions as well.
For Illustrator CS:
You can match PANTONE swatches in Photoshop to the PANTONE swatches in Illustrator by using the swatches from the PANTONE Solid To Process library in Photoshop. These swatches are designed so that they use PANTONE CMYK values. The swatches in this library do not go through the LAB to CMYK conversion like the other PANTONE libraries, so they match the PANTONE swatches used in Illustrator.
